void setup() {
fullScreen();
frameRate(1);
}
void draw() {
background (random(255), random(255), random(255));
color from = color (#F7A90C);
color to = color (#F7300C);
color interA = lerpColor (from, to, .1);
color interB = lerpColor (from, to, .10);
color interC = lerpColor (from, to, .20);
color interD = lerpColor (from, to, .30);
color interE = lerpColor (from, to, .40);
color interF = lerpColor (from, to, .50);
noStroke();
fill (to);
rect (random (0, 1100), random (0, 300), 400, 200);
fill (interD);
rect (random (0, 1000), random (0, 600), 400, 200);
fill (interC);
rect (random (0, 800), random (0, 500), 400, 200);
fill (interB);
rect (random (0, 750), random (0, 350), 400, 200);
fill (interA);
rect (random (0, 900), random (0, 620), 400, 200);
fill (from);
rect (random (0, 850), random (0, 400), 400, 200);
fill (interE);
rect (random (0, 900), random (0, 600), 400, 200);
fill (interF);
ellipse (random (0, 1000), random (0, 600), 280, 280);
}